{"id":3212,"date":"2013-11-07T00:34:47","date_gmt":"2013-11-07T00:34:47","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=3212"},"modified":"2022-07-19T00:03:01","modified_gmt":"2022-07-19T00:03:01","slug":"tutorial-how-to-make-a-simple-sphere-glow-in-carrara-8","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2013\/11\/07\/tutorial-how-to-make-a-simple-sphere-glow-in-carrara-8\/","title":{"rendered":"Tutorial: How to make a simple sphere glow in Carrara 8"},"content":{"rendered":"<p><strong>How to make a simple sphere glow in DAZ Carrara 8:<\/strong><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/glow.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/glow.png\" alt=\"glow\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-3235\" \/><\/a><\/p>\n<p>1. File | New | Empty Scene<\/p>\n<p>2. Drop a simple sphere primitive onto the stage.  Keep it selected.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow1.jpg\" alt=\"sphereglow1\" width=\"300\" height=\"157\" class=\"alignnone size-medium wp-image-3214\" \/><\/a><\/p>\n<p>3. First we apply a basic texture to the sphere.  To do this we go over to the General tab, over there on the right of the screen.  There we click on &#8220;Preset&#8221;, in order to choose a texture for the sphere that will match the desired type of glow.  I chose the &#8220;Blue Chrome&#8221; texture.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow2.jpg\" alt=\"sphereglow2\" width=\"211\" height=\"300\" class=\"alignnone size-medium wp-image-3215\" \/><\/a><\/p>\n<p>4. On the right hand panel, switch to the Shading tab, and click &#8220;Edit&#8221;.  This will switch into Carrara&#8217;s Texture Room.  Here we can see the sphere texture&#8217;s &#8220;Glow&#8221; channel, and we need to switch this channel from &#8220;Nothing&#8221; to &#8220;Texture Map&#8221;.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow3.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow3.jpg\" alt=\"sphereglow3\" width=\"300\" height=\"174\" class=\"alignnone size-medium wp-image-3216\" \/><\/a>(<em>Ignore that the screenshot shows &#8220;Normal Map&#8221; instead of &#8220;Texture Map&#8221;: I messed up the screenshot<\/em>).<\/p>\n<p>5. Switch back to Carrara&#8217;s main Assemble Room.  On the right hand panel, switch to the Effects tab, and then tick &#8220;Enable&#8221; in the &#8220;Aura&#8221; panel.  Then click on the &#8220;Edit&#8221; button next to Aura.  This will bring up the Aura settings window.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow4.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow4.jpg\" alt=\"sphereglow4\" width=\"300\" height=\"181\" class=\"alignnone size-medium wp-image-3217\" \/><\/a> <\/p>\n<p>6.  Your sphere should be glowing in the Aura setting window&#8217;s handy little real-time preview box (see screenshot, below).  Click &#8220;Auto Update&#8221; in Rendering Mode, then slide the sliders to change the glow effect.  Here I have the glow Radius at 70 (too high) and have ticked Distance Attenuation (meaning: adding the effect of light spillover, into the air around the sphere).  I also have Intensity effect reduced, so that we can still see something of the original sphere texture.  And I also changed the colour of the aura to match the sphere&#8217;s texture.  When you have the glow looking how you want it to, then click OK.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow5.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow5.jpg\" alt=\"sphereglow5\" width=\"300\" height=\"169\" class=\"alignnone size-medium wp-image-3218\" \/><\/a><\/p>\n<p>7. Now switch to Carrara&#8217;s Render Room.  Here I set an 800 x 800px render with Fast anti-aliasing.  The initial render of the sphere will be almost instant.  But then a little bar will appear at the top of the screen, preparing to overlay the glow effect.  This may take a long time to run, even for a simple sphere.  If it&#8217;s impossibly long for you, pressing Esc on your keyboard will stop almost instantly.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow6.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow6.jpg\" alt=\"sphereglow6\" width=\"265\" height=\"300\" class=\"alignnone size-medium wp-image-3219\" \/><\/a><\/p>\n<p>You can try to switch to a fast render preset&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow7.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow7.jpg\" alt=\"sphereglow7\" width=\"300\" height=\"208\" class=\"alignnone size-medium wp-image-3220\" \/><\/a><\/p>\n<p>But it hardly speeds up the slow application of the 3D Aura effect.  The main render-speed killer here is having ticked that Distance Attenuation box in the Aura settings.  A setting of 50 in Distance Attenuation is a good deal faster than 70, and yet still gives you something to add to with a glow layer effect later (when working on your final render in Photoshop).  For a complex scene you might have to have minimal Distance Attenuation, and then add more glow later in Photoshop or (for animation) HitFilm.<\/p>\n<p>Here&#8217;s my final render with an Aura | Radius | Distance Attenuation of 50&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow8.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/sphereglow8.jpg\" alt=\"sphereglow8\" width=\"297\" height=\"300\" class=\"alignnone size-medium wp-image-3221\" \/><\/a><\/p>\n<p>And here is the same render with a bit of Photoshop enhancement, applying Alien Skin EyeCandy &#8220;Gradient Glow&#8221; filter to a circular selection (made just inside the rim of the sphere).  The edges of the sphere are blended in a little by this Photoshop tweak, and there&#8217;s a more believable falloff of light.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/glow.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/glow.png\" alt=\"glow\" width=\"300\" height=\"300\" class=\"alignnone size-medium wp-image-3235\" \/><\/a> (<em>The Google Chrome browser can&#8217;t handle the subtleties of the glow banding, and will make it look rather ugly.  Save the PNG and view it from your hard drive<\/em>).<\/p>\n<p>All in all, it&#8217;s way too complicated (iClone can make a sphere or any other object glow in about one second of work, and render it in real-time too).  But it&#8217;s good to know spillover glow can at least be done in Carrara.  For a more complex example see the Neon sample scene that ships with Carrara (Browser | Special FX | Luminescent Logo).<\/p>\n<p>The other problem is that if the maker of the figure or model did not name things correctly, you have no way of finding the shader\/material you need to glow. Sadly Carrara is not like Poser, where you can just &#8216;eye-dropper&#8217; on something to find out what its material name is. Thus, though Carrara can do nice glows, the setup can be nearly impossible.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to make a simple sphere glow in DAZ Carrara 8: 1. File | New | Empty Scene 2. Drop a simple sphere primitive onto the stage. Keep it selected. 3. First we apply a basic texture to the sphere. To do this we go over to the General tab, over there on the right [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10,21,12],"tags":[],"class_list":["post-3212","post","type-post","status-publish","format-standard","hentry","category-carrara","category-lighting","category-tutorials"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/3212","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=3212"}],"version-history":[{"count":2,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/3212\/revisions"}],"predecessor-version":[{"id":19318,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/3212\/revisions\/19318"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=3212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=3212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=3212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}