{"id":19624,"date":"2022-07-24T19:13:17","date_gmt":"2022-07-24T19:13:17","guid":{"rendered":"https:\/\/jurn.link\/dazposer\/?p=19624"},"modified":"2022-12-18T16:53:06","modified_gmt":"2022-12-18T16:53:06","slug":"add-an-overlay-on-any-existing-texture","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2022\/07\/24\/add-an-overlay-on-any-existing-texture\/","title":{"rendered":"Add an overlay on any existing texture"},"content":{"rendered":"<p>How to add a simple overlay on top of an existing texture in Poser:<\/p>\n<p><a href=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay.jpg\" alt=\"\" width=\"640\" height=\"255\" class=\"aligncenter size-large wp-image-19625\" srcset=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay.jpg 1974w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay-300x120.jpg 300w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay-1024x408.jpg 1024w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay-768x306.jpg 768w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/simple-overlay-1536x612.jpg 1536w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p style=\"text-align:center\"><em>The overlay has not destroyed the original glossy effect, I just took that off manually to make for a simpler demonstration of the nodes.<\/em><\/p>\n<p><strong>1.<\/strong> At the top Diffuse node, right-click and disconnect the connector to your current 2D texture. This does not destroy the texture. It&#8217;s still there waiting to be re-connected.<\/p>\n<p><strong>2.<\/strong> Right-click the empty Diffuse slot and there plug in a new <strong>Math | Color Math<\/strong> node.<\/p>\n<p><strong>3.<\/strong> Set the Color Math node&#8217;s Argument to <strong>Multiply<\/strong>. Also have both of its values be pure White.<\/p>\n<p><strong>4.<\/strong> Connect the Color Math node&#8217;s Value 1 slot to the original texture map.<\/p>\n<p><strong>5.<\/strong> On the Color Math node&#8217;s Value 2 slot, right-click and then add a new standard <strong>2D node<\/strong>.<\/p>\n<p><strong>6.<\/strong> On the new 2D node you then load your overlay as a square 2D image source, in the usual way. Pure b&#038;w appears to work best. <\/p>\n<p>Here we have a puny low-res dash-shading overlay for demo purposes. Nor is it even uniform, which it ideally should be&#8230;<\/p>\n<p><a href=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/patt.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/patt.jpg\" alt=\"\" width=\"114\" height=\"119\" class=\"aligncenter size-full wp-image-19626\" \/><\/a><\/p>\n<p>For dash or hatched-shading of the object you may want to dial this source&#8217;s U and V scales down from their 1.0 settings, to something like 0.10 or 0.12, as seen here.<\/p>\n<p>You can save this as a standard material setup, and then just switch the source texture and overlay texture. Obviously you&#8217;d use a seamless tiling texture, which I haven&#8217;t here.<\/p>\n<hr>\n<p>Of course, it would be nice to have the overlay effect render on its own. There are two ways to do this, that I know of&#8230;<\/p>\n<p><strong>1.<\/strong> Also plug the overlay into the <strong>Alternate Diffuse<\/strong>, which should be set to white. You then see the change in the Preview. Then render again, in Preview even. In Photoshop, knock white out of the render with <a href=\"https:\/\/www.deviantart.com\/mutinate\/art\/Knockout-All-White-for-PS-889467682\">an automated Action<\/a>.<\/p>\n<p><a href=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195342.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195342.jpg\" alt=\"\" width=\"818\" height=\"178\" class=\"aligncenter size-full wp-image-19627\" srcset=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195342.jpg 818w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195342-300x65.jpg 300w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195342-768x167.jpg 768w\" sizes=\"auto, (max-width: 818px) 100vw, 818px\" \/><\/a><\/p>\n<p><strong>2.<\/strong> Also plug the overlay into the <em>Custom_output_1<\/em>. There will be no change in the viewport. <\/p>\n<p><a href=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195839.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195839.jpg\" alt=\"\" width=\"598\" height=\"282\" class=\"aligncenter size-full wp-image-19630\" srcset=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195839.jpg 598w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195839-300x141.jpg 300w\" sizes=\"auto, (max-width: 598px) 100vw, 598px\" \/><\/a><\/p>\n<p>But if you render to Firefly with the following settings&#8230;<\/p>\n<p><a href=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195945.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195945.jpg\" alt=\"\" width=\"387\" height=\"203\" class=\"aligncenter size-full wp-image-19629\" srcset=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195945.jpg 387w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_195945-300x157.jpg 300w\" sizes=\"auto, (max-width: 387px) 100vw, 387px\" \/><\/a><\/p>\n<p>&#8230; and save as a Photoshop .PSD then you get a nice Photoshop layer of the effect on its own&#8230;<\/p>\n<p><a href=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_200055.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_200055.jpg\" alt=\"\" width=\"369\" height=\"476\" class=\"aligncenter size-full wp-image-19628\" srcset=\"https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_200055.jpg 369w, https:\/\/jurn.link\/dazposer\/wp-content\/uploads\/2022\/07\/2022-07-24_200055-233x300.jpg 233w\" sizes=\"auto, (max-width: 369px) 100vw, 369px\" \/><\/a><\/p>\n<p style=\"text-align:center\"><em>Yes, ugly seams&#8230; but this is just a quick demo. The seams could be fixed.<\/em><\/p>\n<p>We still don&#8217;t have it in a form where the white is transparent, but any good Photoshop <a href=\"https:\/\/www.deviantart.com\/mutinate\/art\/Knockout-All-White-for-PS-889467682\">Knock Out White Action<\/a> will do that.<\/p>\n<p>Of course, it may be possible to just leave the whole current material setup alone, and just plug your overlay shading into the <em>Custom_output_1<\/em>. I&#8217;ve yet to investigate that. Though that would limit you to Firefly rendering only. But doing it that way should be simple and reliable enough for a script to handle automatically.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to add a simple overlay on top of an existing texture in Poser: The overlay has not destroyed the original glossy effect, I just took that off manually to make for a simpler demonstration of the nodes. 1. At the top Diffuse node, right-click and disconnect the connector to your current 2D texture. This [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,3,12],"tags":[],"class_list":["post-19624","post","type-post","status-publish","format-standard","hentry","category-comics","category-poser","category-tutorials"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/19624","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=19624"}],"version-history":[{"count":11,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/19624\/revisions"}],"predecessor-version":[{"id":20706,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/19624\/revisions\/20706"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=19624"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=19624"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=19624"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}