{"id":18859,"date":"2022-05-13T04:42:53","date_gmt":"2022-05-13T04:42:53","guid":{"rendered":"https:\/\/jurn.link\/dazposer\/?p=18859"},"modified":"2022-05-13T04:46:30","modified_gmt":"2022-05-13T04:46:30","slug":"release-iclone-8-and-character-creator","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2022\/05\/13\/release-iclone-8-and-character-creator\/","title":{"rendered":"Release: iClone 8 and Character Creator"},"content":{"rendered":"<p>iClone 8 and its companion Character Creator are now out of beta and officially released. The vital additional and expensive importer\/exporter 3DXChange is no longer needed, as its functions have been &#8216;mostly&#8217; integrated. As is the animation Curve Editor. Static non-animating objects apparently now render twice as quickly in the real-time renderer, and there have been engine improvements such as volumetrics and the ability to tweak shadow strength. I took a look at other features on the v8 beta <a href=\"https:\/\/jurn.link\/dazposer\/index.php\/2021\/11\/02\/iclone-8-new-features-reveal\/\">back in November<\/a>.<\/p>\n<p>Nothing in terms non-photoreal features, akin to Poser 11&#8217;s comic-book mode or Sketch rendering, so far as I can see. No mention of automation, akin to Photoshop&#8217;s record \/ replay Actions.<\/p>\n<p>There&#8217;s a been a huge price hike. Together, even the entry-level iC 8 and CC will together now cost you a hefty $900, and that&#8217;s before any further costly add-on packs such as mo-cap or canned animation or 3D content. Both still work on Windows 7+, which is nice to see given the trend toward &#8216;Windows 10 only&#8217; software. The free edition of Character Creator is reportedly being ditched.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>iClone 8 and its companion Character Creator are now out of beta and officially released. The vital additional and expensive importer\/exporter 3DXChange is no longer needed, as its functions have been &#8216;mostly&#8217; integrated. As is the animation Curve Editor. Static non-animating objects apparently now render twice as quickly in the real-time renderer, and there have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,4],"tags":[],"class_list":["post-18859","post","type-post","status-publish","format-standard","hentry","category-companion-software","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/18859","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=18859"}],"version-history":[{"count":4,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/18859\/revisions"}],"predecessor-version":[{"id":18863,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/18859\/revisions\/18863"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=18859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=18859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=18859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}