{"id":18366,"date":"2021-12-03T19:12:44","date_gmt":"2021-12-03T19:12:44","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=18366"},"modified":"2023-05-21T16:37:57","modified_gmt":"2023-05-21T16:37:57","slug":"blender-3-0-lands","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2021\/12\/03\/blender-3-0-lands\/","title":{"rendered":"Blender 3.0 lands"},"content":{"rendered":"<p><a href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/3.0\">Blender 3.0<\/a> stable is out, and there&#8217;s also a 3.1 alpha. Mostly 3.0 seems to be about speed\/performance, UI changes, and the new Asset Browser. The multipage changelog for 3.0 is big and techie enough to stun a charging rhino, but here are some highlights I spotted&#8230;<\/p>\n<p>* Faster rendering on Cycles, &#8220;rendering between 2x and 8x faster in real-world scenes.&#8221; If&#8230; you have a hefty RTX graphics card. (That sounds like very good news for Poser 12, if it can be plugged in any time soon. Poser uses Cycles, but there it&#8217;s re-branded as SuperFly).<\/p>\n<p>* Auto tile-tweaking. This is about the tile-size that gets rendered when rendering. e.g. 128 pixels. &#8220;Previously tweaking tile size was important for maximizing CPU and GPU performance. Now this is mostly automated.&#8221;<\/p>\n<p>* Faster hair curves (not ribbons), but again only if&#8230; you have a fast NVIDIA OptiX card.<\/p>\n<p>* A less laggy viewport, and again&#8230; I suspect that having a fast shiny new graphics card will help there.<\/p>\n<p>* For the overall UI &#8220;the default theme got a refresh&#8221; and various changes.<\/p>\n<p>* It&#8217;s now faster to work with the UI, which is good because Blender needs a <em>lot<\/em> of clicky-clicky work. The speed is due to things like faster text rendering, as panels spring into existence.<\/p>\n<p>* Not much this time around for Eevee, but&#8230; &#8220;Performance when editing a huge mesh is improved.&#8221;<\/p>\n<p>* New GreasePencil abilities with some new line modifiers (dashes, wiggles etc), and thus expanded lineart possibilities.<\/p>\n<p>* A major rework of the UI layout for Freestyle. I hear elsewhere that it&#8217;s a bit quicker now to load a previous set of lines.<\/p>\n<p>* .USD files can now be imported into Blender. This is the Pixar Universal Scene Description format.<\/p>\n<p>* AMD GPUs are now supported.<\/p>\n<p>* OpenCL rendering is removed. So is Branched Path Tracing. And the Rigify Legacy Mode is gone.<\/p>\n<p>* A new Asset Browser for: Objects; Materials; Poses and Expressions; Worlds. I assume it&#8217;s drag-and-drop.<\/p>\n<p>Blender 2.93 portable could run on Windows 7 with a small workaround. I assume there will also be enough demand to fix 3.0 for Windows 7. But until then, 3.0 is officially Windows 8 or higher. It will also refuse to install unless you have a sufficiently powerful graphics card.<\/p>\n<p><em>Update: <a href=\"https:\/\/github.com\/nalexandru\/BlenderCompat\/releases\">Blender 3.51<\/a> for Windows 7 (early May 2023). Needing no installer, it will now launch! Hurrah.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blender 3.0 stable is out, and there&#8217;s also a 3.1 alpha. Mostly 3.0 seems to be about speed\/performance, UI changes, and the new Asset Browser. The multipage changelog for 3.0 is big and techie enough to stun a charging rhino, but here are some highlights I spotted&#8230; * Faster rendering on Cycles, &#8220;rendering between 2x [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,9,4],"tags":[],"class_list":["post-18366","post","type-post","status-publish","format-standard","hentry","category-companion-software","category-freebies","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/18366","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=18366"}],"version-history":[{"count":2,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/18366\/revisions"}],"predecessor-version":[{"id":21543,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/18366\/revisions\/21543"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=18366"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=18366"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=18366"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}