{"id":16020,"date":"2021-01-06T13:22:36","date_gmt":"2021-01-06T13:22:36","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=16020"},"modified":"2021-01-06T13:22:36","modified_gmt":"2021-01-06T13:22:36","slug":"blender-2021-roadmap","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2021\/01\/06\/blender-2021-roadmap\/","title":{"rendered":"Blender 2021 Roadmap"},"content":{"rendered":"<p>The Blender 2021 Roadmap is out. What&#8217;s important for those interested in real-time? And what might (at a guess) eventually be ported over to Poser 12?<\/p>\n<p>* The next-generation OpenGL initiative &#8216;Vulkan&#8217; is to be integrated into Blender&#8217;s real-time Eevee viewport, said to currently run as OpenGL + PBR materials. It&#8217;s difficult to discover what specific on-screen whizz-bangs Vulkan might enable, but under-the-hood it should offer &#8220;direct control over the GPU and less CPU usage&#8221;, compared to standard OpenGL.<\/p>\n<p>* Nishita Sky, ported as a native feature to the real-time Eevee viewport. This is said to be a &#8230; &#8220;system that allows you to procedurally adjust the sky and atmosphere&#8221; with fine controls. At present you do this with plugins.<\/p>\n<p>* For the main render-engine Cycles, a focus on&#8230; &#8220;improving performance, especially in scenes brimming with meshes, hair and volume objects&#8221;. Sounds like a nice speed-boost, and I&#8217;d assume it could then be ported to Poser 12 in 2022?  In Poser, Blender&#8217;s Cycles is tweaked a bit and branded as SuperFly.<\/p>\n<p>* And a Content Library&#8230; &#8220;The long-awaited Asset Browser is a new editor window in Blender, allowing you to create and save asset libraries.&#8221; With preview thumbnails.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Blender 2021 Roadmap is out. What&#8217;s important for those interested in real-time? And what might (at a guess) eventually be ported over to Poser 12? * The next-generation OpenGL initiative &#8216;Vulkan&#8217; is to be integrated into Blender&#8217;s real-time Eevee viewport, said to currently run as OpenGL + PBR materials. It&#8217;s difficult to discover what [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,4],"tags":[],"class_list":["post-16020","post","type-post","status-publish","format-standard","hentry","category-companion-software","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/16020","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=16020"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/16020\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=16020"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=16020"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=16020"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}