{"id":15208,"date":"2020-11-17T19:24:32","date_gmt":"2020-11-17T19:24:32","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=15208"},"modified":"2020-11-17T19:24:32","modified_gmt":"2020-11-17T19:24:32","slug":"release-keyshot-10-0","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2020\/11\/17\/release-keyshot-10-0\/","title":{"rendered":"Release: KeyShot 10.0"},"content":{"rendered":"<p>KeyShot 10.0 has been released. What&#8217;s new and important for people in the DAZ\/Poser world?<\/p>\n<p>* KeyShot &#8220;now respects alpha channels when importing FBX&#8221;.  That&#8217;s interesting.  So, does that mean trans-mapped eyelashes\/hair from DAZ\/Poser figures <em>finally<\/em> work properly in KeyShot without a whole lot of fiddling and prodding?  Worth testing, I&#8217;d say.<\/p>\n<p>* &#8220;A new Light Manager and Light Gizmos to control individual lights.&#8221;  Colour, power, size, beam-angle and spread, etc. Which makes it more like Poser and DAZ, but you can still slap on the usual type of light if you&#8217;re feeling lazy.<\/p>\n<p>* &#8220;Visually identical results in the real-time view and in final-quality output.&#8221;  I thought they basically had that already, bar a bit of grain and gloss\/texture and a few fireflies? I&#8217;ve never noticed very much difference.<\/p>\n<p>* &#8220;Can now hide all of the objects in a scene, except the one you want to work with.&#8221;  Again, making it more like DAZ or Poser or iClone, and opening up possibly interesting compositing possibilities re: Photoshop layers and automated filtering.<\/p>\n<p>* &#8220;A revamped UI for the Move tool.&#8221;  Chunkier (or at least size-adjustable) is probably better, in these days of huge monitors.<\/p>\n<p>All the above are in the Standard version, still $995. No changes to the new bristles\/fur, or to the NPR rendering capabilities.  No native render-speed improvements, as far as I can tell.  By which I mean, optimisations that are independent of what graphics card you&#8217;re using.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>KeyShot 10.0 has been released. What&#8217;s new and important for people in the DAZ\/Poser world? * KeyShot &#8220;now respects alpha channels when importing FBX&#8221;. That&#8217;s interesting. So, does that mean trans-mapped eyelashes\/hair from DAZ\/Poser figures finally work properly in KeyShot without a whole lot of fiddling and prodding? Worth testing, I&#8217;d say. * &#8220;A new [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,4],"tags":[],"class_list":["post-15208","post","type-post","status-publish","format-standard","hentry","category-companion-software","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/15208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=15208"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/15208\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=15208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=15208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=15208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}