{"id":14831,"date":"2020-09-21T16:49:05","date_gmt":"2020-09-21T16:49:05","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=14831"},"modified":"2020-09-21T16:49:05","modified_gmt":"2020-09-21T16:49:05","slug":"freebie-automatic-obj-exporter","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2020\/09\/21\/freebie-automatic-obj-exporter\/","title":{"rendered":"Freebie: Automatic OBJ Exporter"},"content":{"rendered":"<p>What&#8217;s that you say?  You want semi-automatic speedy export of any Genesis figure from DAZ Studio, to use with Poser&#8217;s real-time Comic Book mode? What? And you also want it posed and clothed? <\/p>\n<p>And you&#8217;d like to add fast and stable poly-reduction to about 200,000 polys, to make the figure wieldy inside Poser in real-time? And you want all but the unwanted specular textures loading back onto the OBJ, when you load it in Poser? <\/p>\n<p>Oh, and you&#8217;d <em>also<\/em> like the poly-reduction to be done by an efficient stable super-fast third-party decimator that doesn&#8217;t crash or stall (i.e. MeshLab), or take forever to produce a crumpled mess (i.e. DAZ Decimator), or which needs three hours of wrangling and head-scratching to even start to make work (i.e. Blender)? <\/p>\n<p>You&#8217;d also like this done in less than four minutes?<\/p>\n<p>So&#8230; you want a miracle, right? Well, it&#8217;s here. All this is available in the new free <a href=\"https:\/\/sharecg.com\/v\/96420\/view\/8\/Script\/Automatic-OBJ-Exporter\">Automatic OBJ Exporter<\/a> suite of scripts, which provides a step-by-step and highly-automated way of getting posed\/clothed Genesis figures to Poser for tooning.  Works in Windows only, and to be so fast it requires the <a href=\"https:\/\/atangeo.com\/buy\">$52 Atangeo Balancer<\/a> &mdash; which a script will launch from an icon inside the DAZ Studio Library.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/tooned-screencap.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/tooned-screencap.jpg\" alt=\"\" width=\"496\" height=\"759\" class=\"alignnone size-full wp-image-14832\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/g8-in-poser.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/g8-in-poser.png\" alt=\"\" width=\"400\" height=\"606\" class=\"alignnone size-full wp-image-14833\" \/><\/a><\/p>\n<p style=\"text-align:center\"><em>G8M, with lineart and toon in Poser 11. Yes, with extreme poses \/ tight clothes you may have to fix some poke-through via Photoshop&#8217;s heal\/clone brushes. And yes, you&#8217;ll also likely want to blend in a shadows render too, which hasn&#8217;t been done for this demo.<\/em><\/p>\n<p>There&#8217;s a clear read-me, but here are a few extra tips on use: <\/p>\n<p>1) On importing to Poser, there will be a message that the Specular materials cannot be found. They&#8217;re not needed for toon and are not available because they were deleted earlier by a script. Just carry on loading and the rest of the textures will load on fine.<\/p>\n<p>2) Once you&#8217;re happy with your reduced OBJ in Poser, obviously you then re-name its export sub-folder to something meaningful like <strong>Export_0001_Kid_Bounty_Hunter_01<\/strong> and also delete the larger original OBJ in that folder (it&#8217;s the one that now has a <em>-bak<\/em> file-name).  The next time you run Automatic OBJ Exporter, you rename the final created export sub-folder as <strong>Export_0001_Kid_Bounty_Hunter_02<\/strong>.  And so on.  Otherwise Automatic OBJ Exporter will over-write your older exports.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What&#8217;s that you say? You want semi-automatic speedy export of any Genesis figure from DAZ Studio, to use with Poser&#8217;s real-time Comic Book mode? What? And you also want it posed and clothed? And you&#8217;d like to add fast and stable poly-reduction to about 200,000 polys, to make the figure wieldy inside Poser in real-time? [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,11,13,5,3],"tags":[],"class_list":["post-14831","post","type-post","status-publish","format-standard","hentry","category-automation","category-comics","category-companion-software","category-daz-studio","category-poser"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/14831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=14831"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/14831\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=14831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=14831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=14831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}