{"id":14812,"date":"2020-09-10T10:25:26","date_gmt":"2020-09-10T10:25:26","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=14812"},"modified":"2020-09-10T10:25:26","modified_gmt":"2020-09-10T10:25:26","slug":"fake-shadows","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2020\/09\/10\/fake-shadows\/","title":{"rendered":"Fake shadows"},"content":{"rendered":"<p>An interesting idea from &#8220;Aversion of Reality&#8221; in the Blender crowd&#8230;<\/p>\n<blockquote><p>&#8220;What if we just faked all our face shading?&#8221;<\/p><\/blockquote>\n<p>What he means is not that you have 12 MATs for the same figure, each with a shadow position directly imprinted onto the skin MAT or some overlay for it.  But rather that the scene has flat lighting, and that a module in the skin-shader controls how the skin appears to take a shadow from a light&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/shader.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/shader.jpg\" alt=\"\" width=\"502\" height=\"305\" class=\"alignnone size-full wp-image-14813\" \/><\/a><\/p>\n<p>&#8230; but really the light has nothing to do with casting the shadow.  It&#8217;s a sort of dynamic pseudo-shadow ramping in the shader.<\/p>\n<p>Nice idea, but could become a bit tangly to co-ordinate across a whole head and shoulders render&#8230; unless you then had a master controller for shadows on all hair \/ neck \/ jacket surfaces, not just the face skin.  But I guess that&#8217;s possible, and he already has it working here on both face and neck, as you can see.<\/p>\n<p>You can already do something like this with duo-tone and colour-ramped materials and suchlike, and there are a number of such packs for Poser and DAZ.  But what he&#8217;s suggesting for Blender shaders is different than that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An interesting idea from &#8220;Aversion of Reality&#8221; in the Blender crowd&#8230; &#8220;What if we just faked all our face shading?&#8221; What he means is not that you have 12 MATs for the same figure, each with a shadow position directly imprinted onto the skin MAT or some overlay for it. But rather that the scene [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,4],"tags":[],"class_list":["post-14812","post","type-post","status-publish","format-standard","hentry","category-comics","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/14812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=14812"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/14812\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=14812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=14812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=14812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}