{"id":14247,"date":"2020-08-06T11:06:49","date_gmt":"2020-08-06T11:06:49","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=14247"},"modified":"2020-08-06T11:06:49","modified_gmt":"2020-08-06T11:06:49","slug":"release-latest-u-render-is-now-in-the-c4d-viewport","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2020\/08\/06\/release-latest-u-render-is-now-in-the-c4d-viewport\/","title":{"rendered":"Release: latest U-Render is now in the C4D viewport"},"content":{"rendered":"<p>The real-time engine <a href=\"https:\/\/u-render.com\/\">U-Render<\/a> can now run in the Cinema 4D viewport. Just released, U-Render 2020.07.6 is a &#8220;really real-time&#8221; WYSIWYG render engine for Cinema 4D and runs on OpenGL. It costs around $350.<\/p>\n<p>With 2020.07.6&#8230; &#8220;it is no longer necessary to install the Windows-only standalone renderer&#8221; as everything is integrated into Cinema 4D as &#8220;a viewport renderer, making it possible to see a live render directly within Cinema 4D&#8221;.<\/p>\n<p>This change apparently also makes U-Render accessible to Mac users, at least for now &mdash; Apple is widely said to be set to ditch OpenGL entirely from Macs.  However, Windows users should also note a problem &mdash; U-Render only appears to work on the toxic tangle that is Windows 10.  Which means I can&#8217;t test it, even though there&#8217;s a demo available.  But I wonder if the viewport integration has now solved this Windows problem for Windows 8.1 users?<\/p>\n<p>All this is theoretically interesting to me as there&#8217;s still a way to get Poser 11 scenes to Cinema 4D, via <a href=\"https:\/\/www.jurn.link\/dazposer\/?p=11379\">the free PoserFusion<\/a> plugin. That still works fine, for those who have the required bits to hand. The other question is, will the latest U-Render run in the older version of Cinema 4D required by PoserFusion (which was R19, when <a href=\"https:\/\/www.jurn.link\/dazposer\/?p=12159\">last heard about<\/a>).<\/p>\n<p>The other question is&#8230; how much extra the U-Render&#8217;s OpenGL real-time would actually add to an imported Poser scene&#8230; who knows? By that time the materials would have been through two conversion processes: Poser to C4D (automatic) and then C4D to U-Render (automatic). It might then be more trouble and cost than it&#8217;s worth to fiddle about for hours fixing skin and eyes and the like.  <\/p>\n<p>Still, if we could get a direct Poser 12 to U-Render plugin, ideally at a sub $100 price, that could be an interesting thing to have in terms of making Poser 12 work more like iClone.  I haven&#8217;t heard anything about that happening, it&#8217;s just my complete guess. The less expensive route to WYSIWYG full-viewport real-time might be to plug some sort of stable &#8216;Eevee port&#8217; from Blender into Poser 12.  It would presumably be no use to &#8216;send Poser scene to Blender, for real-time display in Eevee&#8217;, since Blender is such a fast-moving target and the UI is still very daunting even now.<\/p>\n<p>But judging by the recent call for Poser 12 beta-testers, it&#8217;s Unity that&#8217;ll be the real-time destination, not Blender.  Unity is also free.  It remains to be seen if Poser 12 users will be sent into a full &#8220;OMG, I have to learn to drive yet another nuclear submarine!&#8221; Unity UI, or into a &#8220;we&#8217;ve cunningly hidden all the complex bits&#8221; Poser-friendly Unity viewport. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The real-time engine U-Render can now run in the Cinema 4D viewport. Just released, U-Render 2020.07.6 is a &#8220;really real-time&#8221; WYSIWYG render engine for Cinema 4D and runs on OpenGL. It costs around $350. With 2020.07.6&#8230; &#8220;it is no longer necessary to install the Windows-only standalone renderer&#8221; as everything is integrated into Cinema 4D as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,8,4],"tags":[],"class_list":["post-14247","post","type-post","status-publish","format-standard","hentry","category-companion-software","category-real-time-animation","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/14247","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=14247"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/14247\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=14247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=14247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=14247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}