{"id":11842,"date":"2019-10-26T14:43:18","date_gmt":"2019-10-26T14:43:18","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=11842"},"modified":"2019-10-26T14:43:18","modified_gmt":"2019-10-26T14:43:18","slug":"how-to-get-a-15-minute-render-in-vue-at-2800px","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2019\/10\/26\/how-to-get-a-15-minute-render-in-vue-at-2800px\/","title":{"rendered":"How to get a 15 minute render in Vue at 2800px"},"content":{"rendered":"<p>In <a href=\"https:\/\/www.jurn.link\/dazposer\/?p=11827\">last night&#8217;s tutorial-experiment with Vue<\/a> I showed you how speed up Vue.  Here&#8217;s how to add sea to Vue in Photoshop, and thus save even more render time.<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/1971s-scene-demo.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/1971s-scene-demo.jpg\" alt=\"\" width=\"640\" height=\"427\" class=\"alignnone size-large wp-image-11828\" \/><\/a><\/p>\n<p>How much time will this save?  Out of interest, I re-rendered my same Vue tutorial scene (see above) again.  But this time the sea was replaced by the &#8220;Simple Pottery Clay&#8221; material, and this was coloured green to match.  <\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/green-1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/green-1.jpg\" alt=\"\" width=\"362\" height=\"287\" class=\"alignnone size-full wp-image-11847\" \/><\/a><\/p>\n<p>Render-time at 2800px was cut to just 14 minutes.  No clouds, no sea, and&#8230; they both get added in Photoshop.  It&#8217;s a heck of lot faster, and clouds and sky can even look better.<\/p>\n<hr>\n<p><strong>1.<\/strong> Ok, so how to add a realistic sea on this demo scene? First get the Photoshop plugin <a href=\"http:\/\/www.flamingpear.com\/flood-2.html\">Flood 2<\/a> from Flaming Pear. There&#8217;s a free trial.  Install.<\/p>\n<p><strong>2.<\/strong> Render your Vue scene as normal, but <em>after<\/em> adding a simple quick-rendering material to the sea, such as &#8220;Simple Pottery Clay&#8221;. Give it a scene-matching colour. <\/p>\n<p>Make sure you are rendering the scene with auxiliary render passes (aka &#8216;multipass&#8217;) turned on, and that you give yourself what Vue calls a &#8216;materials ID&#8217; pass (aka a &#8216;clown pass&#8217;).  The usual simple &#8216;alpha pass&#8217; won&#8217;t get you the bits you need for this tutorial.  The extra render <em>has<\/em> to be a &#8216;materials ID&#8217; pass.  This is what one looks like in Vue, using the demo scene&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/clownpass.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/clownpass.jpg\" alt=\"\" width=\"900\" height=\"599\" class=\"alignnone size-full wp-image-11843\" \/><\/a><\/p>\n<p>As you can see, a random flat &#8216;clown&#8217; colour has been automatically applied to all materials, with no colour being quite the same as any other.  This makes doing selections in Photoshop really easy.<\/p>\n<p>And this is where to find and save it after the render completes.  Best to save it out as a .PNG file, in case you find that Vue didn&#8217;t bundle it in the Photoshop file for the main render&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/material.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/material.jpg\" alt=\"\" width=\"405\" height=\"328\" class=\"alignnone size-full wp-image-11844\" \/><\/a><\/p>\n<p>(I&#8217;m still trying to figure out how to force Vue to bundle all render passes into a single .PSD. Ticking &#8220;Save to disk&#8221; in render settings is <em>supposed<\/em> to do it, but doesn&#8217;t. One of the problems with Vue is that, to force it to do simple stuff like that or just turn off the automatic lens-glare, you have to hunt down multiple tick-box settings on <em>different<\/em> panels).<\/p>\n<p><strong>3.<\/strong> Now you&#8217;ve opened the render in Photoshop. Let&#8217;s bring on the flood. You have your main render open, and a clown pass layer sitting above it in the layer stack.  Make a working copy of the main render as a new layer.  Run the Flood 2 plugin on this working copy.  Find the horizon, then go slightly above it into the sky and render a sea using Flood 2.  (We need the extra headroom so we can feather a bit off later, without creating a razor-sharp horizon line).<\/p>\n<p>Flood 2 rendering took about two minutes on this 2800px render, and may vary depending on complexity of the sea.  The effect is very realistic, with sea-swell and reflections.  Doing the same thing in Vue could take hours if not days.<\/p>\n<p><strong>4.<\/strong> Go to your Clown Pass render. On the top menu in Photoshop, find: Select | Colour Range | + set a fuzziness of about 20. Use the eyedropper to select just the sea colour&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/selectclown.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/selectclown.jpg\" alt=\"\" width=\"640\" height=\"346\" class=\"alignnone size-large wp-image-11845\" \/><\/a><\/p>\n<p>You&#8217;ll see that automatically takes account of the legs of the structures, something a standard alpha-pass layer could not do.<\/p>\n<p>Keep the selection active.<\/p>\n<p><strong>5.<\/strong> Now switch layers, back to your working copy of the render with its Flood 2 sea.  Turn off the clown pass layer. We now have a perfect selection for the water, and the water only. <\/p>\n<p><strong>6.<\/strong> Copy this selection over from the temporary layer to your original render layer, and paste it in with: Top Menu | Edit | Paste in Place.  Blend the layer to taste.  You&#8217;re done.<\/p>\n<hr>\n<p><strong>Multiple objects at different distances:<\/strong><\/p>\n<p>&#8220;Ah, but Flood 2 has no masking options&#8221;, you say.  True. &#8220;So what to do where there are multiple objects at different distances in the sea, as there are in this demo picture?&#8221;  In that case you create not one placeholder render-copy to work on, but three.  On each one you render a different horizon on your Flood 2 sea&#8230;  <\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/layers.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/layers.jpg\" alt=\"\" width=\"272\" height=\"235\" class=\"alignnone size-full wp-image-11848\" \/><\/a><\/p>\n<p>Then you select each temporary layer by using the clown pass as before (see instructions, above). Then you copy out and blend the three Flood 2 sea renders together in Photoshop.  With a bit of work combining and blending them, you can get far more interesting and artistic reflections that you could get after many hours of finding, choosing and then rendering a sea in Vue. As you can see in this comparison&#8230;<\/p>\n<p><em>Original demo, Vue sea:<\/em><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/seamask-orig.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/seamask-orig.jpg\" alt=\"\" width=\"640\" height=\"96\" class=\"alignnone size-large wp-image-11849\" \/><\/a><\/p>\n<p><em>Flood 2 multi-distance Photoshop-combo sea:<\/em><\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/flood2reflect.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/flood2reflect.jpg\" alt=\"\" width=\"640\" height=\"81\" class=\"alignnone size-large wp-image-11850\" \/><\/a><\/p>\n<hr>\n<p>So, there you have it, two tutorials on how to get <a href=\"https:\/\/www.jurn.link\/dazposer\/?p=11827\">better clouds<\/a> and better sea in a Poser-to-Vue seascape scene, while cutting render time to 15 minutes at 2800px.  <\/p>\n<p>These methods will also work on any advanced 3D software that can give you a &#8216;materials ID&#8217; \/ &#8216;clown pass&#8217; \/ &#8216;Toon ID&#8217; render, and will thus let you precisely mask the sky and sea.  Which, since we&#8217;re now all using Poser Pro, includes all Poser users. In Poser Pro 11.2, you enable this render pass by ticking the Firefly render settings thus&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/toonid-poser.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/toonid-poser.jpg\" alt=\"\" width=\"675\" height=\"262\" class=\"alignnone size-full wp-image-11851\" \/><\/a><\/p>\n<p>Poser calls it &#8216;Toon ID&#8217; instead, but it&#8217;s the same thing as Vue&#8217;s &#8216;Materials ID&#8217; render pass.  You&#8217;ll just need to Auto Colour \/ Auto Contrast it in Photoshop to make its areas visible.<\/p>\n<p>There&#8217;s even a free Poser script that <a href=\"https:\/\/sharecg.com\/v\/93175\/view\/11\/Poser\/Poser-script-to-pick-colour-and-assign-to-ToonID\">lets you pick which Toon ID colours you want<\/a> to assign to sea and sky, potentially making them even easier to select in Photoshop. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In last night&#8217;s tutorial-experiment with Vue I showed you how speed up Vue. Here&#8217;s how to add sea to Vue in Photoshop, and thus save even more render time. How much time will this save? Out of interest, I re-rendered my same Vue tutorial scene (see above) again. But this time the sea was replaced [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,12,15],"tags":[],"class_list":["post-11842","post","type-post","status-publish","format-standard","hentry","category-poser","category-tutorials","category-vue"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/11842","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=11842"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/11842\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=11842"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=11842"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=11842"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}