{"id":10596,"date":"2019-03-30T05:32:08","date_gmt":"2019-03-30T05:32:08","guid":{"rendered":"https:\/\/www.jurn.link\/dazposer\/?p=10596"},"modified":"2019-03-30T05:32:08","modified_gmt":"2019-03-30T05:32:08","slug":"automatic-shading-of-hand-drawn-characters","status":"publish","type":"post","link":"https:\/\/jurn.link\/dazposer\/index.php\/2019\/03\/30\/automatic-shading-of-hand-drawn-characters\/","title":{"rendered":"Automatic Shading of Hand-Drawn Characters"},"content":{"rendered":"<p>A new academic paper, <a href=\"https:\/\/link.springer.com\/chapter\/10.1007\/978-3-030-11015-4_20\">&#8220;Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters&#8221;<\/a> (Jan 2019)&#8230;<\/p>\n<blockquote><p>&#8220;We present a new fully automatic pipeline for generating shading effects on hand-drawn characters. Our method takes as input a single digitized sketch of any resolution and outputs a dense normal map estimation suitable for rendering without requiring any human input.&#8221;<\/p><\/blockquote>\n<p>Currently an ugly and unconvincing effect, which in the examples gives a heavy raised-relief shading. It reminds me of a child&#8217;s slightly-padded plastic puffa-sticker&#8230;<\/p>\n<p><a href=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/icky.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.jurn.link\/dazposer\/oldimages\/icky.jpg\" alt=\"\" width=\"300\" height=\"273\" class=\"alignnone size-medium wp-image-10597\" \/><\/a><\/p>\n<p>&#8230; but it&#8217;s interesting that such shading can be done at all in an automated manner, from basic 2D line-art without any reference to either the coloured version or a 3D model. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new academic paper, &#8220;Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters&#8221; (Jan 2019)&#8230; &#8220;We present a new fully automatic pipeline for generating shading effects on hand-drawn characters. Our method takes as input a single digitized sketch of any resolution and outputs a dense normal map estimation suitable for rendering without requiring any human [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,11,4],"tags":[],"class_list":["post-10596","post","type-post","status-publish","format-standard","hentry","category-automation","category-comics","category-spotted-in-the-news"],"_links":{"self":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/10596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/comments?post=10596"}],"version-history":[{"count":0,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/posts\/10596\/revisions"}],"wp:attachment":[{"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/media?parent=10596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/categories?post=10596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jurn.link\/dazposer\/index.php\/wp-json\/wp\/v2\/tags?post=10596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}